
#if defined(WIN32) || defined(WIN64)
#pragma unmanaged
#endif

#include <Liberty3D/Engine/Object.h>

#include <Liberty3D/Engine/IObjectMethod.h>

using namespace Liberty::Engine;

Object::Object() : _instanceID(0) {
}

Object::~Object() {
}

std::shared_ptr<IObjectMethod> Object::findMethod(const std::string& methodName) {
    return std::shared_ptr<IObjectMethod>();
}
